After it finishes, you might have to click on "File > Reload" for the mods to be detected by SHED. smod files, SHED will offer you to uncompress them automatically. To be able to see and create any content in SHED, the mods must be in plain folders, not in. Usually you would select the "mods" folder inside your Stonehearth folder. The first time you run SHED it will ask you to find your mods directory. First time runįind the StonehearthEditor.exe inside the "shed" folder and run it. Then make sure you have the Python path in your environment variables so that your computer knows where to find it. Make sure it is that version and not Python 3. If you want to use the auto-localization feature (which automatically prepares the translation file for your mod so that it can be translated to other languages), you must install Python 2.7 in your computer. Once it has finished compiling, you can either run it from VS with the Start button, or find the exe in the respective folder.Click on the Start button or in Build->Build Solution. Select either Debug or Release and x86 or 64 bit (depending on your computer's architecture).Find the StonehearthEditor.sln file where you downloaded the code. Open Visual Studio and go to File->Open->Project/Solution.This IDE takes very long to download and install, so be sure you want to use SHED despite its bugs (you can always make your mods with any text editor).Ĭlick in the "Clone or Download" button and save it in some folder in your computer.
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